Fiilin Good Films is a Finnish IP studio creating original stories for young, digital-first audiences. We build story worlds across film, series, games, graphic novels, webtoons, short-form content and digital platforms. Our approach is World First transmedia development: we design the world, audience pathways, formats and expansion logic from the beginning, instead of adapting one story into other formats later. FGF has already released original IP internationally. Our animated series Joy Eternal has been distributed through real broadcaster and platform partners including Yle in Finland, 3Cat in Spain, Binge.tv in Canada, PrimoTV in the US, and worldwide sales through Pink Parrot Media. We have also delivered animation, publishing and digital IP work across several formats. Over the last years, we have raised funding, reinvested our own resources, and developed a focused slate of original IP. The slate is now moving from development into deals. We have scripts, teasers, graphic novels, visual development, financing materials, game discussions, co-production routes and international partner relationships already in place. Our business model is a repeatable IP engine. We create original concepts, develop them into strong proof-of-concept materials, test audience and partner interest, and scale the strongest opportunities into production, publishing, games, platform partnerships and licensing. FGF stays lean. We keep IP ownership, creative direction and producer control in-house, while scaling through global specialist partners in animation, games, publishing, production, platforms and technology. Our R&D roadmap supports this model. We are developing AI-assisted workflows, including owned LoRA-trained models for FGF IP, to accelerate concept art, pitch visuals, teasers, social content, animation tests and game asset development. We are also exploring Web3 and blockchain-compatible tools for rights metadata, provenance, digital ownership, publishing and more transparent audience engagement. FGF is currently raising Seed funding to convert its developed IP slate into financing, distribution, publishing, game, platform and production partnerships.
Original IP is expensive, slow and risky to develop in the current media market. Audiences are fragmented across streaming, games, comics, webtoons, short-form video and fan communities, while buyers and financiers need stronger proof before they commit. At the same time, traditional distribution gives producers limited control over audience data, content ownership and long-term fan relationships.
FGF will make original IP faster, smarter and more scalable to develop, validate and take to market. We are building a model where owned stories can be tested through proof-of-concept content, supported by AI-assisted production tools, and strengthened by better rights, ownership and audience-data structures.
Original IP is hard to finance because it usually requires expensive development before there is enough market proof. FGF solves this by creating cross-format proof-of-concept content, using AI-assisted production to reduce early costs, and building more transparent ownership and data tools around its IP.
Yes. FGF has developed, financed, produced and distributed original animation and publishing IP internationally. We have experienced the cost of development, the difficulty of reaching fragmented audiences, the challenge of converting creative assets into deals, and the lack of transparent audience data from traditional platforms.
Independent IP studios need a more efficient way to turn developed creative assets into market proof, audience validation, partner confidence and commercial deals.
First, we help our own IP slate by making it more market-ready, testable and scalable. After that, the same tools and methods can support selected game studios, producers, publishers and platforms that need stronger story worlds, visual development, short-form proof or transmedia strategy.
We can immediately improve the current slate with stronger teasers, pitch visuals, webtoon and graphic novel samples, short-form videos, social media content, AI-assisted concept development, and clearer partner packages.
The first signs are concrete: stronger partner responses, more qualified meetings, LOIs, option discussions, publishing or game partner interest, audience engagement with proof-of-concept content, reduced asset production time, and funding or investment commitments.
FGF has several customer groups: broadcasters, streamers, distributors, game studios, publishers, digital platforms, co-producers, financiers, technology partners and eventually direct fan communities. They all need original IP that is easier to understand, test, finance and expand. FGF serves them by building story worlds first, then designing the right audience pathways and formats around those worlds.
The ideal first customers are partners who understand digital-first and world-led IP: game studios, webtoon and digital publishing platforms, short-form platforms, animation partners, co-producers and genre-focused distributors. These partners can move quickly when the world, audience route, format strategy and proof-of-concept materials are already clear.
They will see an IP world that is easier to evaluate and activate: strong story logic, memorable characters, clear audience appeal, visual proof, format options, rights structure and a practical next step. Success means the partner can understand not only one project, but how the world can grow across formats.
Constantly. Content partners are always looking for strong original IP, but they need proof, audience fit, cost efficiency and clear expansion logic before committing time, money or platform space.
Partners who need distinctive original IP but cannot afford long, expensive and uncertain development cycles. This includes game studios, publishers, platforms, co-producers and distributors looking for worlds that can grow across several formats instead of relying on one single release.
The problem is intense because the market is crowded, audience attention is fragmented, production costs are high, and buyers are selective. Strong IP needs to prove its world, audience and format potential earlier and more clearly than before.
Yes. Customers can pay through development deals, option fees, licensing, publishing deals, game partnerships, platform deals, production financing, co-production investment, R&D partnerships and selected service contracts.
FGF reaches customers through industry markets, direct outreach, investor platforms, accelerators, festivals, referrals, social media, webtoon and short-form tests, partner introductions and existing international relationships. Audience-facing proof-of-concept content also helps partners discover the IP before a larger deal is in place.
We should avoid customers who want too much ownership too early, lack real financing capacity, do not respect IP rights, delay decisions without clear next steps, or only want cheap service work without strategic value. We should prioritise partners who understand the long-term value of owned IP worlds and fair cross-format growth.
Yes. FGF turns original IP into market-ready and audience-facing proof-of-concept content. This includes scripts, teasers, graphic novels, webtoons, short-form videos, social media content, game concepts and visual materials. Our R&D roadmap adds AI-assisted production tools and Web3/blockchain-compatible ownership, rights and data layers to make IP development faster, more scalable and more transparent.
We should first go after partners who understand digital-first IP: game studios, webtoon and digital publishing platforms, short-form platforms, animation partners, genre distributors, co-producers, and innovation-focused media companies. These partners can benefit from IP that already has story, visuals, audience positioning and proof-of-concept materials.
We use trusted early partners, market meetings, accelerators, game collaborators, digital publishing contacts and small audience tests. Early versions do not need to be perfect. They need to test the core promise: story, world, character appeal, visual style, format potential and audience response.
The most urgent customers are smaller platforms, publishers, game studios and content companies that need distinctive IP but cannot afford long traditional development cycles. We approach them with focused proof-of-concept materials, clear audience logic, and a practical path to collaboration.
No company depends on FGF alone, but many media companies are under pressure to find stronger IP, test faster, reduce development costs, and build direct audience relationships. FGF’s model supports that shift through cross-format IP, AI-assisted asset development, short-form testing, and more transparent digital ownership tools.
No. We aim to price based on IP value, scope and partnership structure. For early collaborations, we can start with focused pilot packages, R&D tests, teaser work, webtoon samples, short-form content or game concept development. This keeps the first step manageable without undervaluing the IP.
We measure both creative validation and business conversion: time from concept to proof-of-concept, cost per visual asset, AI-assisted asset output, audience engagement on short-form/webtoon/social content, teaser views and completion rates, partner meeting conversion, LOIs or option discussions, funding secured, service revenue, and IP rights/data captured through our digital systems.
Each new product or feature should improve at least one of three things: speed, proof or conversion. For example, AI-assisted tools should reduce the time and cost of producing pitch visuals. Web3/blockchain tools should improve rights tracking and ownership transparency. Short-form and webtoon tests should improve audience validation and partner confidence.
The main number is commercial conversion from the IP slate: funding, revenue, paid partnerships, option discussions, LOIs and deals secured from developed IP assets.
Revenue and financing secured are the top-level KPIs. Usage and audience engagement are important supporting KPIs because they help prove which IP, format and audience route is working.
Key underlying metrics include proof-of-concept assets completed, time saved through AI-assisted production, cost per asset, audience engagement, social reach, teaser performance, webtoon/comic readership, partner follow-up rate, number of qualified meetings, LOIs, funding applications, service contracts, and rights/data records created for owned IP.
Our full IP development cycle is usually 6-18 months, depending on the format and financing stage. The R&D goal is to shorten early validation cycles by using AI-assisted visual development, short-form tests, webtoon/graphic novel samples, social content, teaser scenes and game concept prototypes.
Juha Fiilin leads the development process and tracks key decisions, next steps and partner feedback. Notes are gathered from the core team, writers, artists, producers and technical/R&D partners depending on the project and helped by AI transcription. .
Ideas are grouped into clear categories: story and world-building, visual development, short-form content, webtoon/graphic novel proof, game concepts, AI-assisted production, Web3/blockchain rights and ownership tools, market packaging, audience testing, financing and partner outreach.
Easy: pitch copy, social posts, mood boards, short edits, simple audience tests. Medium: webtoon pages, graphic novel samples, teaser scenes, game concepts, AI asset tests, pitch decks and market packages. Hard: full pilots, full game prototypes, polished trailers, financing structures, blockchain tooling, platform integrations and full production pipelines.
We turn hard ideas into smaller testable steps. A full animated pilot becomes one strong teaser scene. A full game becomes a prototype or playable vertical slice. A full Web3 platform becomes a rights metadata and ownership test. A full AI production pipeline becomes LoRA-trained visual tests for one IP.
The hardest parts are full production, technical integration, large teams, long timelines and expensive assets before financing. The least useful parts are features that do not improve audience validation, partner conversion, production speed, cost efficiency, IP ownership or data transparency.
Hard: AI-assisted production pipeline and Web3/blockchain rights layer, because they can improve cost efficiency, ownership, tracking and scalability across the whole slate. Medium: teaser scenes, webtoon/graphic novel samples and game prototypes, because they improve partner conversion and audience proof. Easy: short-form social content, concept visuals and targeted market outreach, because they can be produced quickly and tested immediately.
The preferred exit strategy is to build FGF into a valuable original IP company with a portfolio of owned stories, proof-of-concept assets, audience data, production tools and partner relationships. The most realistic exit would be a strategic sale, partial acquisition, IP library acquisition, or larger partnership with a media, games, publishing, platform or entertainment technology company.
A strategic sale or partial acquisition is more realistic than an IPO. A management buyout is possible, but not the main target. The priority is to grow the value of the IP portfolio, strengthen ownership, and keep enough flexibility for different strategic outcomes.
Valuation should increase as FGF converts its developed slate into deals, revenue, audience data, reusable assets and technology-supported workflows. Strong IP ownership, proven market traction, Web3/blockchain-compatible rights data, AI-assisted production tools and international partnerships should improve both company valuation and founder upside.
FGF targets the global market for digital-first entertainment: young audiences, genre fans, gamers, comic and webtoon readers, short-form viewers, streamers, broadcasters, publishers, game studios, platforms and co-production partners. We focus on original IP that can move across film, series, games, publishing, social media and digital platforms.
The market needs stronger original IP, faster proof-of-concept development, clearer audience positioning, lower development risk, and more efficient ways to create visual materials, teasers, game concepts and digital content. Partners also need better ownership structures, rights tracking, audience data and future-ready digital distribution tools.
We reach the market through direct partner outreach, investor platforms, international markets, festivals, accelerators, social media, genre communities and existing relationships with co-producers, game studios, publishers and platforms. Our next phase focuses on converting developed materials into deals through targeted market meetings, digital proof-of-concept content, AI-assisted visual assets, webtoon/graphic novel samples and platform-ready short-form content.
Our competitors include independent animation studios, production companies, game studios, comic and webtoon publishers, transmedia IP companies, digital content studios, and emerging AI-assisted media companies developing original entertainment IP.
Many competitors have strong creative talent, production experience, platform relationships or larger teams. Their weaknesses can include high fixed costs, slower development cycles, dependence on one format, limited IP ownership, and weaker ability to test stories across several audience-facing formats before full production.
Most use trailers, pitch decks, festivals, markets, broadcaster and streamer relationships, game demos, publishing samples, social media, crowdfunding, press coverage and direct partner outreach.
Pricing depends on the model: production budgets, service fees, licensing fees, option fees, publishing advances, revenue shares, game development deals, platform fees or co-production investment structures.
Many position themselves around one main format, such as animation, games, comics, publishing or production services. FGF positions itself as an original IP studio building owned stories across formats from the start, supported by proof-of-concept content, AI-assisted production R&D and future-facing ownership/data tools.
Most aim to grow through larger productions, repeat commissions, streamer or broadcaster deals, publishing expansion, game releases, IP licensing or acquisition by larger media groups. FGF’s growth plan is to convert a developed IP slate into commercial deals, while building reusable tools, assets, audience data and partner structures around the portfolio.
FGF combines original IP ownership, released international work, a developed multi-format slate, lean production, global partners, proof-of-concept materials, AI-assisted asset development and Web3/blockchain-compatible rights and ownership R&D. This allows us to develop faster, test earlier, retain more value, and scale through partners instead of heavy fixed overhead.
FGF builds original IP across formats from the start, so each story can find its strongest route to market. We create proof-of-concept content through scripts, teasers, visuals, graphic novels, webtoons, short-form videos, social media content and game concepts before full production. Our R&D adds AI-assisted asset development and Web3/blockchain-compatible ownership and data tools to make the process faster, more scalable and more transparent.
FGF combines owned original IP, international release experience, cross-format development, lean production, global partners and emerging technology. Instead of developing only one film, series or game at a time, we build IP systems that can move through several market routes: publishing, games, short-form, platforms, film, series and direct audience engagement.
Partners get stronger IP packages, clearer audience positioning, earlier proof, lower development risk and more flexible routes to market. Audiences get stories that can be discovered in the formats they already use. FGF benefits by keeping more ownership, data and long-term value inside the company.
Yes. FGF has already released original IP internationally and has built a developed slate with scripts, teasers, graphic novels, visuals, financing materials and partner discussions in place. The R&D layer builds on existing assets and workflows, rather than starting from zero.
Yes. FGF has tested and presented its IP with end-users, broadcasters, co-producers, game studios, publishers, public funders, accelerators, investors and international markets. Feedback from these conversations has shaped the current slate, proof-of-concept strategy and R&D direction.
Traditional film and tv businesses often depend on one project, one buyer, one format or one long production cycle. FGF’s model reduces that risk by developing a portfolio of owned IP, creating proof-of-concept content earlier, and building several revenue routes around each property.
Our target market includes broadcasters, streamers, distributors, game studios, publishers, digital platforms, co-producers, financiers and selected media/game companies that need original IP, story development, visual development, proof-of-concept content or cross-format strategy.
FGF uses a layered revenue model: production financing, producer fees, licensing, distribution, publishing, webtoons, games, platform partnerships, short-form content, service collaborations, and eventually technology-supported IP tools linked to rights, ownership, data and digital assets.
We compete with production companies, animation studios, game studios, publishers, transmedia studios and emerging AI-assisted content companies. FGF’s advantage is that we combine owned IP, lean execution, proof-of-concept content, international partners, AI-assisted production R&D and Web3/blockchain-compatible ownership and rights tools.
FGF will scale by converting its developed IP slate into commercial deals, while building reusable workflows and tools that improve speed, cost efficiency, rights tracking and audience validation. The goal is to move from project-by-project development into a repeatable IP engine across film, series, games, publishing, short-form and digital platforms.
Our target market includes investors, co-producers, broadcasters, streamers, distributors, game studios, publishers, digital platforms, technology partners and selected media companies. We also market directly to genre audiences through proof-of-concept content, social media, short-form video, webtoons, comics and community-building.
Partners need original IP with clear audience positioning, strong visuals, proof-of-concept materials, efficient development, and credible routes to financing, production and release. Many also need new ways to reduce production cost, track rights, understand audiences, and build direct relationships around content.
We reach buyers and partners through direct outreach, investor platforms, warm introductions, industry markets, accelerators, festivals, pitch events and targeted follow-up. We reach audiences through short-form clips, social media content, webtoon/graphic novel samples, teaser materials and community-facing campaigns.
FGF offers owned original IP, international release experience, a developed multi-format slate, strong visual worlds, proof-of-concept content, lean execution, global partners, AI-assisted asset development, and Web3/blockchain-compatible ownership and rights R&D.
We convert leads by moving quickly from first interest to specific materials and clear next steps. Depending on the partner, this can mean a teaser, pitch deck, webtoon sample, game concept, R&D test, LOI, option discussion, service pilot, co-development plan or financing conversation.
The next phase is focused on Development → Deals. We will use the angel round to finalise sales materials, create stronger proof-of-concept content, run targeted market outreach, build audience-facing campaigns, follow up existing partner leads, and convert the slate into commercial partnerships.
The immediate sales and marketing budget is part of the Seed round. It will be used for teasers, proof-of-concept materials, pitch decks, market attendance, partner outreach, social media content, audience testing, investor communications and follow-up needed to convert current development into deals.
FGF combines over 100 years of creative, production and business experience into a lean IP development team. Our strength is turning meaningful themes, distinctive worlds and strong characters into marketable IP that can travel across film, series, games, publishing and digital platforms.
The team brings together creative direction, screenwriting, story design, art direction, animation, publishing, games, co-production, international packaging and business development. We use the FGF Writing Guidelines, combining tools from Corey Mandell, Adam Cullen, Emmanuel Oberg, Dan Harmon, Hero’s Journey, Save the Cat and genre-based story analysis. This gives us a shared method for developing stories with clear themes, strong stakes, emotional conflict, memorable worlds and commercial audience appeal.
Our process connects creative depth with business execution. Juha leads IP strategy, creative direction and production planning. Adam strengthens story structure, character conflict and audience engagement. Jan brings art direction, visual development and world-building. Debbie supports packaging, partnerships and international co-production. Together, the team can move IP from concept to proof-of-concept, from proof-of-concept to partners, and from individual projects into a scalable portfolio business.
FGF is entering a Development → Deals phase. The near-term projection is to use the Seed financing package to convert the developed IP slate into revenue-generating partnerships, including production financing, licensing, publishing, games, platform deals, R&D-supported digital content models and selected service work. The focus is on creating commercial traction over the next 12-24 months while keeping the company lean.
The current Seed financing target is approximately €600,000. This is planned to consist of €200,000 from the Immersive Accelerator investment, €200,000 from angel investors to match that momentum, and approximately €200,000 in public funding from Murcia, subject to application and approval.
FGF needs focused financial growth over the next 12-18 months. The priority is to turn already developed IP assets into concrete partner commitments, revenue, funding decisions and deal flow, rather than build a large fixed-cost studio too early.
Near-term costs include teaser completion, proof-of-concept content, sales materials, market attendance, partner outreach, AI-assisted production R&D, Web3/blockchain-compatible rights and ownership tools, and core business development. Revenue is expected from development funding, production financing, producer fees, licensing, publishing, game partnerships, platform deals and selected service collaborations.
FGF will generate revenue through a layered model: public and private development funding, production financing, producer fees, licensing, publishing, games, platform partnerships, future digital ownership/data tools and selected service work. Profitability comes from keeping the core team lean, scaling through partners, and increasing the value of owned IP rather than relying only on work-for-hire income.